AI Insights · Timothy · April 2022
Top 5 Sandbox-like Games Performance in Ecuador, Q1 2022
Explore the performance trends of the top 5 sandbox-like games on a unified platform in Ecuador during Q1 2022. Discover insights on weekly downloads, revenue, and active users.
In Q1 2022, the top 5 sandbox-like games in Ecuador displayed varied performance trends on a unified platform. These trends, sourced from Sensor Tower, offer insights into revenue, downloads, and active users for each game.
Roblox from Roblox Corporation saw a steady weekly revenue, peaking at approximately $10.9K in the last week of December before stabilizing around $7K to $8K for the rest of the quarter. Weekly downloads fluctuated slightly, with a high of 28.2K in the week of January 24 and a low of 24.2K in early March. Active users showed a gradual decline from 1.05M to just under 1M by the end of March.
Minecraft by Mojang experienced a more modest performance. Weekly revenue maintained a range between $1.8K and $3.3K, with a noticeable peak at the end of December. Downloads remained relatively consistent, averaging around 160 to 200 weekly. Active users hovered around 19K to 20K throughout the quarter, showing minor fluctuations.
PK XD: Fun, friends & games from Afterverse Games had a diverse trend. The game’s weekly revenue saw a significant increase from $268 in early January to $584 by mid-March. Downloads were strong, peaking at nearly 16.1K in late December and maintaining an average of around 12K to 14K weekly. Active users remained robust, with numbers ranging from 214K to 250K over the quarter.
IMVU: 3D Avatar Creator & Chat by IMVU displayed stable performance metrics. Weekly revenue varied from $108 to $275, with a notable peak in mid-February. Downloads saw a high of 1.9K in early January, with a consistent average around 1.4K to 1.8K. Active users also stayed relatively steady, ranging from 8.8K to 11.6K throughout the quarter.
ZEPETO: Avatar, Connect & Live from NAVER Z Corporation enjoyed a steady increase in weekly downloads, peaking at 18.9K in late February. Revenue showed minor fluctuations, with a high of $149 at the end of February. Active users witnessed a significant increase, peaking at 98.6K in late February before stabilizing around 74K to 84K for the remainder of the quarter.
For more detailed insights and data trends, visit Sensor Tower.